Subject: TOP walkthrough next version! From: Luke Drelick Date: 26 Nov 1998 21:45:39 GMT Reply-To: duky@XXX.worldnet.XXX.att.XXX.net Newsgroups: alt.games.final-fantasy This is a multi-part message in MIME format. --------------104135F9471D Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Here you go, this time it's up to Alvanista... Note to NS - Put this one up on the page :) -- Luke Drelick - duky@worldnet.att.net - lunarnet.simplenet.com/rpgocean -- --------------104135F9471D Content-Type: text/plain; charset=us-ascii; name="TOP.TXT" Content-Transfer-Encoding: 7bit Content-Disposition: inline; filename="TOP.TXT" ==Tales of Phantasia Walkthrough V 1.0== ==Luke Drelick (duky@worldnet.att.net)== ==http://lunarnet.simplenet.com/rpgocean== "The evil of this world exists only in the hearts of men..." -Edward D. Morrison [Intro] Tales of Phantasia is an RPG released by Namco early 1996 for the SFC. Unfortunately, it never reached the States. Sad thing, because, Tales of Phantasia sported a number of unique innovations that set it apart from most other RPG's. First off, the game was the largest game during its time, weighing in at roughly 48 megabits. Second off, was the fact that 16 of these 48 megabits were devoted to voice. Characters speak some of their dialogue in key scenes, and there's even a whole vocalized theme song! Professional actors were used to breathe life into the main characters. Finally, the game sported a unique, and interactive, combat system. Since the game was fairly short on in depth documentation, we've decided to write this walkthrough to aid you, the non Japanese speaker. Tales of Phantasia should be available from most importers who still carry SFC games in stock, and the game will be re-released for PlayStation later this year. [Characters] Cresss Albain - Fighter - The lead character of the game. A young boy, who, while out hunting, gets thrown into a remarkable turn of events. He is fairly shy, and adept with a sword. Chester Berkright - Archer - Chester is Cresss' best friend. He eagerly joins Cresss to go off hunting at the beginning of the game. Later, he'll rejoin with Cresss. Mint Adnaid - Healer - A young woman Cresss rescues from a dungeon cell. She'll come in handy, as she'll eventually develop into a powerful healer. [Starting Up] When you turn the game on, you'll see a line quoted from Edward D. Morrison, and then the intro begins. The intro shows scenes from the game over a vocalized theme song. You can skip the intro, which will take you to the title screen. At the title screen, you can select whether or not you want a new game, to continue a game, or utilize the sound player. The sound player will allow you to hear any of the music and SFX in the game, and features a variety of different DSP modes, equalizers, pitch adjustments, giving you full control over the aural experience. [World Map] The World Map is a classic Mode-7 style map. It resembles the overworld of Final Fantasy 6. Your character is in the middle of the screen, a map of the immediate surroundings is in the lower right, and surrounding you are mountains, cliffs, forests, villages, oceans, and the like. Moving around on the map is pretty basic. Use the directional keys to move your character around, the X key to open up your Status screen, and the Start key to turn the small map in the lower right on or off. [Area Map] When you enter a town, dungeon, etc. from the World Map, you'll come to the Area Map, a map of your immediate surrounding, presented in a much larger form than the world map. Controls in this area are similar, but once you get Jet Boots, you can press B to dash, and you can talk and interact with objects by pressing A. [Status Screen] After pressing X, you'll get to the Status Screen. This screen allows you to modify your character's battle tactics, use items, or magic, keeps track of each character's status, and gives other assorted info. At the top of the screen, you can see all the commands you're able to use. In the middle, you'll see the character's LV, HP, MP, EXP, and EXP needed to gain a level. At the bottom, you see the Play Time (Pureitaimu), how long you've been playing for, the Encounter (Enkaunt), the number of battles you partook in, the Gald (Garudo), the amount of money you possess, and the Food (Fuudo), the number of foodstuffs you have. The commands you can use are as follows... Technique (Tokugi) - Allows you to equip and/or modify your character's techniques Item (Aitemu) - Allows you to use an item Lineup (Tairetsu) - Change the lineup of your party members Custom (Kasutamu) - Allows you to configure the game Equip (Soubi) - The screen for equipping items Tactics (Sakusen) - Change the AI mode a character is presently following Status (Suteetasu) - Shows the character's current status Save (Seebu) - Allows you to save your game Once you select the Technique command, you'll select who's techniques you want to equip and/or modify. Use the arrow keys to select the slot you want to put your technique in. You get 2 long range technique slots, and 2 short range technique slots. At the top, you're able to select from Decide (Kettei) or Cancel (Modo ni modosu). If you've selected a magic user, using A will allow you to use certain magic spells. With the Item command, you're able to scroll through a list of items, use the items, or sort the items. Use A to decide which items to use, or which sort you want to use. Using L or R will allow you to page your item list up and down, which is a good thing, because you can have up to 120 item spots in your inventory :) Pressing up will allow you to go to the sorting menu, and pressing up again will allow you to view your rare items (Kichouhin wo Miru). The Lineup command allows you to change the order of your party members, and select how close/far apart you want them to be when on the battlefield. The Custom command allows you to customize a number of aspects of the game. They are as follows... Message Speed (Messeejisupiido) - Allows you to change the speed the window text scrolls past Key Customize (Kiikasutomaizu) - Allows you to change what each of the buttons do Sound Mode (Saundo shutsuryoku) - Allows you to select between Mono, Stereo, or Surround sound Encounter Affirm (Enkaunto kakunin) - ??? Targeting (Targeting) - Allows for you to select either Auto, Semi Auto, or Manual targeting mode. Voice Techniques (Voice Tokugi) - Turns the voices characters say when using techniques either on or off. Voice Sonota (Voice Accessory) - Turns the voices characters say when using accessories either on or off. And, after you scroll down all the way, you can get to a spot where you can change the color of the text windows (Mikata uindoukaraa), and the enemy windows (Teki uindoukaraa). Once you select the Equip command, you can choose to equip a number of weapons, armor, and items, for any character, to any of several positions. Using the Up and Down keys, you can select a spot where you want to equip an item, and using the Left and Right keys, you can instantly choose another character to begin the equipping process with. There are 3 commands at the top of the screen. They are Equip (Soubi), Remove (Hazana), and Optimum (Saiteki). Once you select Equip, you can equip in the following spots... Weapon (Buki) - The slot where the Weapons go Body (Karada) - The slot where Armor goes Shield (Tate) - The slot where Shields go Head (Atama) - The slot where Helmets go Arm (Ude) - The slot where Armwear goes Accessory 1 (Sonoda 1) - The slot where an accessory goes Accessory 2 (Sonoda 2) - The slot where an accessory goes Once you select the Tactics command, you're able to change the AI for all the characters you don't control in battle. Cresss doesn't have any AI. The AI modes are as follows... ??? Once you select the Status command, you'll select who's status you want to see. Then, a screen pops up, showing everything for the character. By pressing A, you'll be able to change the name of the character, by pressing B, you'll be able to leave the status screen. For certain characters, you're able to see all their Techniques if you press Down on the control pad at the status screen. Pressing left or right at the status screen will allow you to see the status of another character, without having to leave the screen. The Status for a character appears like this... Name = Last - The character's first and last name Class - The character's class LV - The character's present Level HP - The character's HP, followed by their maximum HP TP - The character's TP, followed by their maximum TP EXP - The character's EXP FOR NEXT (Atoikutsu) - How much EXP is needed for the character to raise their level STR - The character's Strength CON - The character's Constitution AGL - The character's Agility LUC - The character's Luck Weapon (Kougeki) -Sharpness (Kiri) - Power of the weapon the character is holding -Hit Rate (Tsuki) - The chance of the weapon making contact with the enemy Defense (Bougyo) - The defense of the armor the character is wearing Hit Rate (Meichuu) - How accurate the character is at hitting the enemy Guts (Kaihi) - ??? And, on the other side... Weapon (Buki) - Shows which weapon the character has equipped Body (Karada) - Shows what the character is wearing Shield (Tate) - Shows the shield the character is equipped with Head (Atama) - Shows the character's headgear Arm (Ude) - Shows the character's armwear Accessory 1 (Sonoda 1) - Shows the character's first accessory Accessory 2 (Sonoda 2) - Shows the character's second accessory The Save screen is pretty basic. You're able to choose 1 of 3 slots to store your game data in. Note that only on the World Map or at specific energy fields the Save function is allowed. When it's not allowed, the Save function will appear in grey. Use A to select the slot you want to save your game in, and B to get back to the main Status Screen. [Enhanced Linear Motion Battle Description] Tales of Phantasia uses an innovative new battle system, far different from most other RPG's. It's dubbed "Enhanced Linear Motion Battle". When the battle begins, your characters will be in the middle of the screen, surrounded by enemies on either the left, right, or both sides (if the enemies are attacking from both sides or the left, the game will warn you). The battlefield is multiscrolling in either direction. The other party members will also be in battle, moving around, casting spells, attacking, etc. One of the primary flaws with the Enhanced Linear Motion Battle system is that you can only have direct control of Cresss, the lead character. To attack, you must target the enemy who you want to attack, and then attack with the A button. If you don't target an enemy, Cresss will run to the nearest enemy to attack. After attacking, Cresss will run back to his original position. You can open up a menu to change your other character's AI, use magic, or items. If you want to run away, hold down "L" or "R", depending in the direction you want to go in. When you reach the edge of the battlefield, still hold the button, and a timer will appear. This timer will show you the time you have left before you're able to escape. Of course, the timer will go slower if you're fighting strong monsters. The controls are as follows... D-Pad - Move Cresss to the left or right A - Target and attack nearest enemy Up + A - Attack nearest enemy with a lunge B - Used to attack with the technique in your first slot Up + B - Used to attack with the technique in your second slot X - Open up menu Y - Keep pressing Y to change targets L, R - Used to run away And, here is the Menu commands (from left to right)... Magic (Jumon) - Open a list of magic up for characters able to use magic Tactics (Sakusen) - Change the AI mode a character is presently following Order (Irabikae) - Change the lineup of your party members Item (Aitemu) - Use an item from your inventory [Item List] Apple Gummy - A jelly that restores HP by 30% Lemon Gummy - A jelly that restores HP by 60% Orange Gummy - A jelly that restores TP by 30% Mixed Gummy - A jelly that restores both HP and TP by 30% Elixir - Restores both HP and TP to full Panacea Bottle - A mystic potion that cures status changes Life Bottle - Restores the will to fight for one character Holy Bottle - Limits encounter rates for a brief period Dark Bottle - Increases encounter rates for a brief period Rune Bottle - Allows you to identify unknown items Sage - A leaf that increases HP by 5% Red Sage - A leaf that increases HP by 10% Savory - A leaf that increases TP by 5% Red Savory - A leaf that increases TP by 10% Lavendar - Increases one character's Strength by 1 Velbain - Increases one character's Agility by 1 Spectacles - Allows you to see enemies' HP and TP in battle Hourglass - Momentarilly stops time in a battle [Food List] Bread Roll - Food up 10 Cheese - Food up 20 Creamy Cheese - Beef - Food up 80 Apple - Food up 60 Steak - Food up 260 Butter - Food up 150 Seafood - Food up 300 [Weapons List] Long Sword - Sharpness 5, 5 Knight's Saber - Saber - Sharpness 8, 5 Rapier - Hit Rate 20, Sharpness 2, 9 Self Bow S - Attack 8, Hit Rate 10 Self Bow L - Attack 20, Hit Rate 10 Fine Saber - Hit Rate 25, Sharpness 18 Veldan - Attack 9, Hit Rate 28, Sharpness 22 Battle Axe - Attack 35, Hit Rate 2, Sharpness 10 War Rune Sword - Attack 50, Hit Rate 50, Sharpness 3 Cresscent Axe - Attack 65, Hit Rate 10 Corsesca - Attack 50, Hit Rate 106 Gem Rod - Attack 15, Hit Rate 10 Necronomicon - Attack 20, Hit Rate 10 [Armor List] Leather Armor - Defense 2, Body Chain Mail - Defense 4, Body Ring Mail - Defense 7, Body Leather Helm - Defense 1, Head Iron Seret - Defense 3, Head Leather Glove - Defense 1, Arm Wood Shield - Guts 30, Shield Round Shield - Guts 40, Shield Kite Shield - Guts 60, Shield Amber Cloak - Defense 6, Guts 20, Body Ankh Beret - Defense 3, Guts 5, Head [Accessory List] Mant - Increases Defense Leather Mant - Increases Defense Thieves Mant - Increases Guts Jet Boots - Allows you to dash by holding B on the Area Map screen Reverse Doll - Protects you from certain status ailments Rabbit Symbol - Raises Luck by 10% Talisman - Raises Strength by 5% White Mist - Raises Agility by 30% Opal - Slightly increases Defense Element Orb - I'm not sure what this does [Skill List] Majinken - A long range attack that hurls a wave of fire horizontally across the screen Hiinrenkyaku - A 3 hit attack, the first 2 attacks are weak, but the third attack is strong Shuosouraizan - A long range attack that allows you to jump in the air, and firing a large electric bolt at an enemy Akisazame - A short range, rapid sword strike Kagahazan - A short range, 2 hit attack [Spell List] First Aid - A small curing spell Pikohan - A hammer will fly up in the air, and if it lands on the enemy's head, the enemy will become stunned for a few seconds Deep Mist - A thick fog that will sometimes confuse enemies Direi - Slows down enemies Cure - A medium curing spell Sylph - Summons the Sylphs to do damage to a single enemy [Walkthrough] What follows is a complete walkthrough for Tales of Phantasia, including the secret areas, items and enemy lists, and small plot summaries. [000 - Name Selecting] Items - N/A Shops - N/A Enemies - N/A Bosses - N/A After choosing a new game from the title screen, you then have to give your character a first name. The default first name is "Cresss", though you're able to select a random name. Input the name you want, and then, when you're done, select Decide (Kettei) from the screen. The game will then ask you if the name you selected is OK. If you say it's OK, the game will officially start. [001 - Intro] Items - N/A Shops - N/A Enemies - N/A Bosses - N/A -After entering in your name, you'll see a bunch of guys battling an evil villain, with an unknown name. They argue with the villain, and tell him, the so called "God of War" to begone. -Then, you see the same group of people, standing in front of a strange symbol. They hold up an amulet to seal the God of War away. After a bunch of interesting special effects, the God of War has been sealed inside the pendant. -The screen fades out, and you see a light flying through a bunch of grey clouds at a blistering pace. The game's credits accompany this. You can skip this screen if you wish. -Now, you see the game's protagonist, Cresss, conversing with his father at a training camp. He approaches his father, Miguel, and asks him how he's doing. Miguel says he's doing OK, and to tell your mother he'll be home soon. Then, he says to Cresss that he better not lose his special Pendant. Cresss says he'll be careful with it. His father says that the Pendant was handed down to him through the ages. -You then see Chester, Cresss's best friend, leaving his house. He bodes his farewell to his sister, Amy. Amy tells him to be careful. Chester calls Cresss, telling him to come on! Miguel then tells Cresss that Chester wants to hang out with him. Cresss tells Miguel that Chester and him are planning on going hunting. Miguel says that's OK and that Cresss should be very careful with the Pendant. Cresss understands. Then, your father tells you to take your time if you want a successful hunt. Cresss then tells his mom, Maria, that he's going to hang out with Chester, and she tells him to take care. Cresss tells his mom not to worry, since he's a sword fighter, and Chester's a skilled archer. His mom feels relieved, and gives the 2 an Apple Gummy. Then, Chester joins up, and you now have control over your characters for the first time. [002 - Tortoise Village] Items - N/A Shops - Inn (10 Gald) Enemies - N/A Boss - N/A -You can wander around the village, now. -The weapon shop won't sell you any weapons. -There's a church here, lots of people to talk to, and an inn to relax at. -When you're finished exploring, leave the village. -The elder, Tristan, will call you. He'll ask you where you're going. Chester responds that he's going to the South Forest for hunting purposes. The elder gives the OK on that. -Leave the village, now, and fight on the World Map to raise your level and familiar yourself with the game's battle system. Level 3 is a good level to take the forest at. Stay at the Tortoise Inn when you're finished raising levels. Note that at Level 2, Cresss gets the "Majinken" technique. -You can move around on the World Map, but most of the other places are blocked off for now. Head to the forest in the valley south of Tortoise. [003 - South Forest] Items - Life Bottle Shops - N/A Enemies - G. Bee, Bugbear, Owl Boss - Boar x1, Boar Child x3 -Immediately after getting to the forest, Chester spots a boar. The boar sweats, then takes off. The hunt is on! -Search for the Life Bottle in the forest. -Southeast of where you found the Life Bottle, you'll spot the boar again. The boar runs off, once more, though. -Moving further along, you'll see a destroyed tree. Chester leaves, to fulfill the hunt, and Cresss gazes at the tree. A spirit appears in front of the tree and tells how the tree is injured and needs curing. The spirit then disappears. Chester comes back and wonders what happened. Then, the boar appears. It rushes into Cresss, and the boss battle begins! -As soon as the battle starts, the boar will rush at you. Be quick to the attack. The Boar utilizes a hit and run tactic. When he's far away from you, blast him with Majinken. Ignore the cubs for now, and devote all your energy to blasting away the Boar. When you're done, you'll get 10 Exp. and 60 Gald. -Cresss and Chester boast to each other about their successful hunt. Then, the village's warning signal goes off. Hurry back to the village! [004 - Tortoise Village, Destroyed] Items - Knight's Saber Shops - N/A Enemies - N/A Boss - N/A -Tortoise has been attacked. Angry Chester runs off to find out if his family is still all right. -You see children, adults, and the like, lying on the ground, slaughtered. -Go near your house. You'll see your dad, on the ground, dead. Then, your mom leaves your house, stumbling, and falls down in front of you. Rain pours down. Your mom tells you that the village is no longer safe, and that you should head north to Euclid Town and live with your uncle, Orson. Then, she says how the attackers were after your Pendant. After that, she dies... Cresss screams out her name, but alas, she is dead... -Cresss goes to see Chester, sobbing over the body of his sister, Amy. Chester notes how the whole village has been slaughtered. He tells you to leave, and that he's in no position to go. You tell him you're heading up north, to Euclid. -As you leave Chester's house, your pendant glows. Cresss wonders why the attackers wanted his Pendant so much. -Before you leave the destroyed Tortoise, go back to your house, and, on the top floor, take the Knight's Saber. -Leave the ruins of the village, and head north. You'll come to a mountain pass. [005 - Mountain Pass] Items - Life Bottle, Orange Gummy Shops - Nomad (Apple Gummy - 60 Gald, Orange Gummy - 200 Gald, Panacea Bottle - 105 Gald, Flare Bottle - 150 Gald) Enemies - G. Bee, Bugbear, Owl Boss - N/A -When you enter the Mountain Pass you'll see a man, turned into stone. You ponder to yourself why that happened. -A nomad is here, selling items. Purchase whatever you need here. -You can leave the valley, and continue to Euclid, if you head west of where the nomad and the stone man are located. But, if you hold the A button, you're able to push the stone man to the side, and head to the north. -Treasures and experience are to be found to the north. -Once you get the 2 treasures, leave to the west, and you'll come out on the other end of the Mountain Pass. [006 - Euclid Town And Castle] Items - N/A Shops - Nomad (Apple Gummy - 60 Gald, Orange Gummy - 200 Gald, Panacea Bottle - 105 Gald, Flare Bottle - 150 Gald) - Armor (Leather Armor - 120 Gald, Chain Mail - 400 Gald, Leather Helm - 600 Gald, Leather Glove - 150 Gald, Wood Shield - 50 Gald, Round Shield - 300 Gald, Jet Boots - 210 Gald) - Weapons (Long Sword - 140 Gald, Saber - 200 Gald, Rapier - 180 Gald, Self Bow S - 50 Gald, Self Bow L - 200 Gald) - Grocery (Bread Roll - 5 Gald, Cheese - 10 Gald, Beef - 40 Gald) - Inn (10 Gald) Enemies - N/A Boss - N/A -As you approach Euclid, you'll notice that the bridge to the northeast of the Town And Castle is down. -The guards won't let you enter the castle, but if you enter the town part of Euclid, Cresss will say to himself how he needs to find his uncle. -A lot of talk around the town is about a juggling man in the central square. -In a house in the northwest of town, you'll meet with your uncle, Orson. Orson asks him about what happened in Tortoise Village, and Cresss gives him the sorrowful news of what happened. Orson's wife, Jean, comforts Cresss. -Go and talk to Orson again. He'll ask you if you want to stay the night. Do it. -That night, you find out that Orson set you up! Soldiers come to your room. Cresss will curse, and they take him away. Orson apologizes to Cresss for what happened... -Now, the game flashes to a screenshot of the ruined Tortoise Village. Chester is standing over Amy's grave, then he hears footsteps. He goes and hides behind a tree. -The soldiers take Cresss to the inside of the castle. They speak to a guy who seems to be their leader, and then their leader removes the Pendant from Cresss's chest. -Then, the leader walks past a mirror, and a ghost appears in it. Cresss is shocked at what just occured. -The soldiers throw him in a cell. Cresss screams out obscenities. Looks like you need to find a way out, now. [007 - Jail Cell] Items - Long Sword, Cheese, Apple Gummy, Wood Shield, Apple Gummy, 1000 Gald, Savory Shops - N/A Enemies - Bugbear, Orc Jelly Boss - Spend Devil x1, G. Slug x2 -Search the fissure in your jail cell. It's too small for you to fit inside. -Investigate it again, and you'll hear a voice call to you. It'll tell you it's the spirit inside your earring, and will tell you to return to the fissure. Investigate it a third time, and it will ask if you want to utilize the power of your earring. Do it, and the fissure will burst open, allowing you entry. -There's a corpse in the next room. Investigate it to find a Long Sword. Equip this sword, and you'll be able to pick the locks in the jail cells. -Search around, look for Cheese in the upper right corner of the jail. -Open the cell with the girl in it. Talk to her. You'll introduce yourself, and she'll introduce herself as Mint. She'll tell you she's looking for her mom. -You can't go all the way to the left in the jail, since Cresss warns that someone might discover your attempted jailbreak. -Go to the sewer grate. Mint wants you two to jump down, into the sewer. Open the grate, and do it. -You'll have Mint's support from now on. -You'll see a strange magic field. Cresss wonders what it is, and Mint tells him that it's a special field with which you can save your game on. -Investigate the sewers, get treasures, and find the second Save Point. -Save, then you'll approach a flying creature. The flying creature will then attack, and you have to fight the bosses, 1 Spend Devil, and 3 G. Slugs. -The Slugs won't pose much of a threat, but the Spend Devil has the ability to fly up in the air to avoid attacks. Attack the Spend Devil when it's near the ground, and take on the G. Slugs in the meantime. This battle shouldn't be difficult at all, as long as Mint has First Aid. -After the battle, you'll exit the sewer. You'll come to a forest. Then, a slug will attack Mint. Cresss warns her, then he fends off the slug for her. He gets poisoned from fending off the slug, and then collapses. Meanwhile, footsteps are heard, and Mint runs and hides him... [008 - Morrison's House] Items - N/A Shops - Nomad (Apple Gummy - 60 Gald, Orange Gummy - 200 Gald, Panacea Bottle - 105 Gald, Flare Bottle - 150 Gald, Saber - 200 Gald, Rapier - 180 Gald, Self Bow S - 50 Gald, Self Bow L - 200 Gald Chain Mail - 900 Gald, Leather Glove - 150 Gald, Round Shield - 300 Gald, Rod - 10 Gald, Jet Boots - 210 Gald) Enemies - N/A Boss - N/A -Cresss wakes up in a house. A man stands over his bed, introducing himself as Trinix D. Morrison. -Mint enters and asks you how you're feeling. You'll then get up out of bed to walk around. -Search around, explore your surroundings. -It seems like Morrison's daughter has the hots for you! :) -Go to leave, and you'll see an arrow fly at the tree nearby. -The person who shot that arrow is Chester! -Morrison sees Chester, and wonder if you and Chester know each other. Cresss tells him how they're good friends. -It seems Morrison is familiar with Maria and Miguel. He heard what happened in Tortoise, and then provides you with his comforts. Mint looks sad when hearing about Cresss's family, as she's reminded of her own... -Cresss tells Morrison the story of his Pendant, and Morrison is astonished, yet frightened. -He leaves, and Cresss, Mint, and Chester wonder about Morrison's odd behavior in the kitchen. -Then, a knock comes on the door. It's Tristan, elder of Tortoise! He made it out of Tortoise alive, too... He's an old friend of Morrison. Tristan tells you that he believes in you, and your earring, who helped you get out of the jail, will tell you the same sooting words... -Now, leave Morrison's House, and enter the cave to the east. [009 Eastern Temple] Items - Apple Gummy, Protect Ring, Spectacles, Hourglass, Chain Mail, Rune Bottle Cheese, Orange Gummy, Cheese, Panacea Bottle, Creamy Cheese, Chain Mail, Sage, Mix Gummy Shops - N/A Enemies - G. Slug, Bugbear, Living Dead, Ghoul, Skeleton Boss - Golem x1 -You'll meet Tristan soon after entering the cave. He tells you that Morrison is inside here. He wants you to go look for Morrison, and Cresss complies. -He gives you the special technique, Majinhienkyaku, but for some reason, you're unable to equip it. -Go north, and you'll be in a temple-like area. -In each of the rooms of the long hallway, you can open up the coffins. From out of the coffins comes a Living Dead. Beating the Living Dead in each of the coffins will net you an item. From the left, the items are Protect Ring, Spectacles, Hourglass, Chain Mail, and Rune Bottle. -The middle door of the long hallway is locked. You'll come back here in a bit, but first, go down the stairway all the way in the right corner. -In the room with the horizontal line of statues, if you search the third statue, you'll click on a switch, and this switch will place 2 secret treasures in the room directly south of it. -Look around this area, for treasure, and other stuff. Eventually, you'll reach a Save Point, and a strange statue. Save, and investigate the statue. -The Golem will attack you from behind! Defeating the Golem is quite simple, though. Just pile on your techniques, while the other characters attack it. -Once the Golem dies, you can push the statue. Push it on the switch in the same room to open the stuck door. -Enter this door, and collect the Lace Ruby. This'll be your key to opening some more of this dungeon's doors. -Return to the room with all the doors and the coffins behind them. The big door, which is locked, will now open when you have the Lace Ruby in hand. -Step in the teleporter in the next room. You'll now be in a lava cavern with floating platforms. [010 Lava Caverns] Items - Reverse Doll, Creamy Cheese, Rabbit Symbol, Lavendar Shops - N/A Enemies - Ferocious, Living Dead, Ghoul, Skeleton Boss - Golem x2 -In here, get all the treasures, and search for a lever on the wall. Pulling this lever will stretch out one of the nearby floors, so you can release an otherwise unaccessible floating platform. -While riding this platform, the Lace Ruby will slip out of Cresss's pocket. -After riding it, you'll be on a big floor, with a locked door, a special field that will give you brief levitation, and the Lace Ruby. -Get the Lace Ruby, but it'll slip again, and fall down into the bottom floor of the Lava Caverns. -Step on the levitation platform, then hustle to the basement (the stairs are over by the teleporter where you first entered the Lava Caverns). Float over the damaging floors and get the Lace Ruby. If you explore around the basement, you might find a Lavendar in a chest. -Use the Lace Ruby on the locked door over by the levitation platform, and enter. You'll come to a room with a Save Point. -Save, and head further north. 2 Golems will attack from both sides. -They haven't gotten any more difficult, so if you rush at the one attacking from the left, defeat it with your most powerful techs, then take care of the one on the right, they should be no problem. -You'll see Morrison, calling out to these knights... And Marce Whardol. Marce answers, then turns around. He's shocked to see Cresss and crew. -Marce walks up to the strange coffin. Morrison says "Oh... God!", and Marce laughs. He puts Cresss's pendant on the coffin, then the field surrounding it disappears, and all the surrounding orbs smash. -Chester wonders what's going on... Marce telss him that he's trying to revive the evil present in the coffin. -100 years ago, the Valhalla Knights sealed off this evil in a coffin. Cresss's pendant was the key to opening this coffin. This evil is Dhaos. -Morrison tells how Dhaos is Marce's boss, then tells that it's up to you to stop Dhaos. -Cresss and crew approach Marce's knights, and then an explosion occurs. -Dhaos appears, surrounded by 2 glowing orbs. Marce introduces himself to Dhaos. -Dhaos then proceeds to attack Marce. He shoots out an energy wave that destroys Marce's soldiers. Marce, Morrison, and your crew barely slide out of the way. -Marce asks what gives, then subsequently gets blown away. -Dhaos charges, and Chester says "Shiiit!" Morrison starts praying for the party to escape. -Chester charges Dhaos, stopping the spell... -Mint and Cresss are then warped to a new area. -Morrison then goes to help the injured Chester... -Dhaos then disappears in a flash of light. [011 Deserted Plain] Items - N/A Shops - N/A Enemies - N/A Bosses - N/A -Cresss and Mint wake up on a deserted plain, with heavy wind blowing. -Cresss calls out Chester's name. He wonders where he is, then sees Mint, and calls her name. She awakes, and asks where they are... -They go for a walk, then take a look at the sunset, in one of the most graphically amazing scenes in any game. She says "Beautiful...". Then Cresss asks where Chester and Morrison are. Mint says they were left behind at the temple. -Mint says to Cresss that they need to find out where they are. -Cresss gets an idea... He tells that Morrison had a book. He opens it, and it says that when Dhaos is revived, a party of warriors will combat him... Cresss and Mint and some others. Dhaos's power was sealed inside a pendant, the same one which was handed down to the members of the Albain family. -Cresss tells Mint that they have a prophecy to fulfill. -Mint says that Chester was such a good friend. Cresss cries out his name again... -Mint says... "Surely Chester's back at the temple!" -Cresss then utters another nasty word :) -They leave, and you're over by a village in a world that looks strangely familiar. [012 Beladam Village] Items - N/A Shops - Items (Apple Gummy - 60 Gald, Orange Gummy - 200 Gald, Panacea Bottle - 105 Gald, Flare Bottle - 150 Gald, Life Bottle - 300 Gald, Recure Bottle - 60 Gald, Spectacles - 10 Gald, Mant - 20 Gald, Leather Mant - 100 Gald, Jet Boots - 210 Gald) - Weapons (Long Sword - 140 Gald, Saber - 200 Gald, Fine Saber - 700 Gald, Rapier - 180 Gald, Veldan - 700 Gald, Battle Axe - 700 Gald, Chain Mail - 900 Gald, Ring Mail - 1200 Gald, Leather Helm - 600 Gald, Iron Saret - 840 Gald, Leather Robe - 100 Gald, Round Shield - 300 Gald, Amber Cloak - 610 Gald) - Inn Enemies - N/A Bosses - N/A -As you approach the center of town, a villager is gossipping... "Really...?". -Cresss interrupts... "Sorry for interrupting, but where are we?". -The Elder walks over, introduces himself, then asks who you are. -Cresss says he's from Tortoise Village, and the girl's name is Mint. -Mint bows. The Elder never heard of Tortoise. He notices that Mint's a magic user, then asks you to follow him to his house. -His name is Lenios. He says he's not feeling good, so Mint goes over and uses First Aid on him. He's shocked... He then charges up a fireball, and shoots it. Cresss says "Amazing!". -Mint asks if Lenios knows anything about Dhaos. Lenios is astonished. He says that Dhaos has recently been sealed away. Then Cresss and Mint ask where they are. -The Elder says "Aselia Planet, year 4202". -Cresss and Mint both shout out "That's 100 years ago!". -Then, a townsperson barges in the Elder's house, and bitches at the Elder for hitting him with a fireball. :) -Nightfall comes. Cresss tells the Elder how he got here... Then, the Elder says Dhaos was sealed away by someone with Elf Blood. The guy's name was Klarse Morrison from Euclid Village in the north. Cresss thanks the Elder. -The Elder tells them to get some rest. But, there's only 2 beds, and one of them is taken... Mint is now sweating like mad. :) -Cresss is embarassed too, so he goes to sleep on the floor. WHAT A DUMBASS! :) -Cresss then goes off dreaming... 100 years in the past, same world, he thinks. He wonders what became of Morrison and Chester. -Mint asks him if he's OK down there. She then gives him a blanket. -When you awake, talk to the Elder's wife. You'll then get the Medium Food Sack! -Then, if you talk to the Elder again, he just tells you that Klarse is in Euclid. [013 Miscellaneous Places on the World Map] Items - Spectacles, Life Bottle, Steak, Misty Symbol, Elixir Shops - N/A Enemies - Borgul, Ferocious, Hornet, Killer Wolf -Exit the town and go on the World Map. There are several places you can go now. -Go to the Marina northeast of Beladam Village. You can find a bunch of nice treasure there. -There's a cave east of Beladam, but the door is password-locked. You don't go here yet. -You can also go to the South Forest, and a house north of Euclid, but nothing will really happen. In due time, you'll go there, for important plot pieces. [014 Euclid] Items - Mix Gummy, 1000 Gald, Charm Bottle Shops - Items (Apple Gummy - 60 Gald, Orange Gummy - 200 Gald, Panacea Bottle - 105 Gald, Flare Bottle - 150 Gald, Life Bottle - 300 Gald, Recure Bottle - 60 Gald, Spectacles - 10 Gald, Mant - 20 Gald, Leather Mant - 100 Gald, Iron Boots - 1000 Gald, Rabbit Symbol - 200 Gald, Talisman - 2000 Gald) - Weapons (Fine Saber - 700 Gald, Veldan - 700 Gald, Battle Axe - 700 Gald, Ring Mail - 1200 Gald, Iron Seret - 840 Gald, Leather Glove - 140 Gald, Kite Shield - 600 Gald, Amber Cloak - 610 Gald) - Inn Enemies - N/A Bosses - N/A -Euclid is in the same place as it was in the Present, but it's a lot smaller and quaint, now. -There's a Mix Gummy behind the Inn, 1000 Gald behind the Weapon Shop, and a Charm Bottle in the northeast corner of town (though it'll take some effort to get). -In the center of town, you'll see a band playing. You can donate 1, 10, 100, or 1000 Gald to them. -There are two people in this village, Elwin and Nancy, who want to get together, but never can seem to meet each other. You need to get them together to pass a point a bit later in the game, so why not start now? -Talk to the lady sitting by the tree near the south exit of town. She'll ask who you are, and you introduce yourself. Mint will get mad at you, thinking you have the hots for her or something, but after talking to her again, she'll tell you she wants to be set up with someone named Elwin. -Elwin is in the weapon shop. You tell him that some cute girl was looking for him. -Talk to the girl by the tree again, she introduces herself as Nancy. -And, talk to Elwin again... -Keep talking to them both until they leave Euclid to the town of Venetwia in the far north. -In a house north of town, you'll see a guy reading some books. Mint asks if he's Klarse. He says yes, then Mint says she heard that he has magic power... He says that he used some of his magic power to seal away the demon, Dhaos. Then, he says, you never introduced yourselves. Mint sweats, then does so. Then, he talks a bit about Dhaos. -A woman walks in the room... Klarse shouts "Mirald!". She sees you, and gets mad that you're disturbing her residence... Her and Klarse get into an argument. -At the kitchen table, Mint asks Klarse to join... Klarse is unsure... Will he decide to use his powers as a half-elf once again? Mirald doesn't want him to go, but he does so, and tells you to head to Lawnvalley, up in the northeast. [015 Harmel Town] Items - N/A Shops - Items (Apple Gummy - 60 Gald, Orange Gummy - 200 Gald, Mix Gummy - 2000 Gald, Panacea Bottle - 105 Gald, Flare Bottle - 150 Gald, Life Bottle - 300 Gald, Recure Bottle - 60 Gald, Spectacles - 10 Gald, Leather Mant - 100 Gald, Iron Boots - 1000 Gald, Holy Bottle - 80 Gald, Dark Bottle - 82 Gald, Tsuruhashi (Mattock) - 150 Gald, Rope - 100 Gald) - Weapons (Fine Saber - 700 Gald, Warrune Sword - 1600 Gald, Veldan - 700 Gald, Battle Axe - 700 Gald, Cresscent Axe - 1800 Gald, Ring Mail - 1200 Gald, Iron Seret - 840 Gald, Kite Shield - 600 Gald, Amber Cloak - 610 Gald, Ankh Beret - 800 Gald) - Inn (25 Gald) Enemies - N/A Bosses - N/A -Harmel is north of Euclid, over a bridge. -This is just a quick walk-through town. Buy a few Ropes and Tsuruhashi (Mattocks) in the Weapon Shop, then go to Bart's House, southeast of here. [016 Bart's House (Lawnvalley)] Items - Thieves Mant Shops - N/A Enemies - N/A Bosses - N/A -Go to the house northeast of Euclid, in the small mountain valley. Klarse will tell you that this is Lawnvalley. -Enter the house, and meet Bart. He says he's looking for his niece, Arche, with pink hair and a ponytail. -He also mentions a disturbance of the Sylphs up in the north mountain. -North of his house, you can get to the Sylphs Mountain. This is your next goal. [017 Sylphs Mountain] Items - Blue Ribbon, Spectacles, Kite Shield, Amber Cloak, Apple Gummy, Talisman, Rune Bottle, Charm Bottle Shops - N/A Enemies - Harpy, Ghast, Hellmaster Bosses - Sylph x3 -Use the Mattock on the rocks blocking entrance to the mountain. -Watch out for the wind. There are a few Sylphs near it. Kill them to stop it. -The first 2 Sylphs can be taken out easily with Shouosouraizan, but the next two will be a bit more difficult. Use your jumping attacks to kill them. And, watch out for Storm! -Go north, past the wind. There's a save point there. Now, pass through the tornados, and into the cave. Let the wind in there take you to a hole, and use the rope to climb down into the hole. -In the next area, you can knock down the big dirt walls by pressing A next to them a couple of times. -Find the exit, and you'll be fighting 3 more Sylphs. Take them out. -Now, go back to the save point in the cave, and head north. -You'll be over by some gas. There's a big rock over here, and Cresss'll mention to you that you can move it. -Push it onto the orange hole in the gas room, and the gas will stop. -Past the gas, go down the hole. A demon will have fallen from the sky. -There's another save point here, and 2 holes you need to clog up. This room is filled with gas, also. -If you see a Hellmaster in here, RUN! He uses the Summon Demon attack which'll make mincemeat out of your party. -Clog up the two orange holes with the boulders. The gas will stop, and all the Sylphs will be gone. -You can now get all the treasures blocked by Sylphs earlier in the level. -Go to the Summit of the mountain, and over the bridges, you'll come to a tree. -A Sylph will appear by the tree, thanking you for stopping the gas in the cave. -She'll tell you to go try and heal Yggdrasil, the giant tree south of Beladam, and give you the Element Orb. [018 South Forest] Items - Reverse Doll Shops - N/A Enemies - Bugbear, G. Bee Bosses - N/A -Return to the tree in the South Forest. This is Yggdrasil. A spirit will emerge from the tree. That's Martel, spirit of Yggdrasil. She tells how Mana is now disappearing from the world... And, 100 years later, the Mana will be all gone. The disappearance of Mana is linked to the revival of Dhaos. -Mint gets an idea, and tries to use First Aid on the tree, but it doesn't work. The coming of Dhaos seems inevitable... -Klarse says to help the tree, and save the world, they need to head to Alvanista, and the Morla Gallery there. A boat to Alvanista can be found in Venetwia. [019 Harmel Ruined] Items - N/A Shops - N/A Enemies - N/A Bosses - N/A -Return to Harmel Village. It's ruined. The party wonders what happened to it. -There's a young girl towards the northern exit of the village. The party asks her what happened, but she doesn't know. -Cresss has a flashback of when his village was destroyed. -The party introduces themselves to the girl. The girl does the same. Her name is Lea Scarlet. They offer to protect her, and you get an NPC in your party. -Now, head north of Harmel, up to Venetwia. [020 Venetwia] Items - N/A Shops - Items (Apple Gummy - 60 Gald, Orange Gummy - 200 Gald, Mix Gummy - 2000 Gald, Panacea Bottle - 105 Gald, Flare Bottle - 150 Gald, Life Bottle - 300 Gald, Recure Bottle - 60 Gald, Spectacles - 10 Gald, Leather Mant - 100 Gald, Iron Boots - 1000 Gald, Holy Bottle - 80 Gald, Rabbit Symbol - 200 Gald, Talisman - 2000 Gald, Dark Bottle - 82 Gald, White Mist - 5100 Gald) - Weapons (Fine Saber - 700 Gald, Warrune Sword - 1600 Gald, Veldan - 700 Gald, Corsesca - 2400 Gald, Battle Axe - 700 Gald, Cresscent Axe - 1800 Gald, Gem Rod - 600 Gald) - Armor (Ring Mail - 1200 Gald, Sprint Mail - 1900 Gald, Iron Seret - 840 Gald, Armet Helm - 1320 Gald, Leather Glove - 150 Gald, Iron Glove - 600 Gald, Kite Shield - 600 Gald, Feat Shield - 1150 Gald, Amber Cloak - 610 Gald, Ankh Beret - 800 Gald, Jet Boots - 210 Gald) - Grocery (Roll Bread - 5 Gald, Cheese - 10 Gald, Beef - 40 Gald, Apple - 1 Gald, Steak - 180 Gald, Butter - 100 Gald, Seafood - 60 Gald) Enemies - N/A Bosses - N/A -Venetwia is far north of Harmel. It's a giant port town, where you can get the boat to Alvanista. -There's a man in a gondola. You can get in the gondola for 50 Gald, and choose to go to either 1. Weapon Shop, 2. Armor Shop, 3. Elder's House, or 4. Item Shop. Press B to speed up the gondola when you're in it. -There are 2 ships in the harbor, but you can't board either of them at the moment. -Now you're gonna have to finish the little Elwin and Nancy quest from before. If you haven't already got them to leave Euclid, return to Euclid and keep chatting with them. -Nancy is in the Inn, now. Talk to her and she'll ask you if you know the girl who could ride on wind. And, she asks if Elwin is around. -Elwin's in the Liott Library. Talk to him there. -Return to Nancy, and you'll tell her that Elwin wants to meet her at Venetwia's fountain. -Find Nancy at the fountain and talk... The two will meet, and fall in love. -Now, go to the top of the Liott Library. Elwin's dad, Dog, doesn't like Nancy, and won't let his son go out with her. Nancy takes off, and Elwin takes off. Dog gets real upset. -Search for them again. Elwin's hiding in the colums behind the fountain. Talk to him. Klarse will tell him that he's old enough to make his own decisions, and not listen to his father. -After meeting with Elwin again, go to the Elder's House. -The Elder is related to Lenios, elder of Beladam. -The people in the Elder's House will tell you about a Half Elf appearing around Demitel's Manor, and a nearby kingdom, Alvanista. -Talk to everybody in the Elder's House, and then go to the left boat in the Harbor. -Talk to the Captain. He'll be able to take you to Demitel's Manor, for 1600 Gald. [021 Demitel's Manor] Items - Mix Gummy, Spectacles, Apple, Velbain, Savory, Apple, Elixir, ?HERB Shops - N/A Enemies - Harpy, Bone Knight Bosses - Orcrot x2, Golem x2, Liliti x2, Demitel -After you dock in the harbor on Demitel's island, you can find a Mix Gummy. -Walk to the Manor. Cress and Klarse concur that Demitel was the one who destroyed Harmel. Lea says there's weird power coming from inside the Manor. -Enter the manor. In the first room, there's a bunch of prisms. -In the eastern hall, there's a locked door, and a room filled with treasures. -In the western hall, there's a room with a Save Point in it, a Bathroom :), and Demitel's Chamber. -There's a ?HERB hidden in the corner of Demitel's Chamber, and in the cabinet above it, you'll get a Key. -Return to the door in the eastern hallway that was locked. Open it, and you'll be in a menagerie. -There's a tree blocking the path of light. Keep searching the tree. -The party'll remark how funny the tree looks. -Eventually, after you keep searching it, it'll grow eyes. -You'll now battle 2 Orcrots. The Apple Throw attack could take a good deal of power off of you quite easily. A good trick is to use frequent Pikohans, and back them into a corner. -Once you defeat the Orcrots, return to the room with all the prisms. Open the curtains so light shines inside the room. Move the prisms until light hits both of the two orbs (it's real easy). -A staircase will open to the basement. Go down it. -In the basement dungeon, there are some treasures, and a save point. -North of the save point, enter the room. -A man will say "I've been waiting for you!"... Cress says "You must be Demitel!", and the man says "How did you know?"... Cress blames him for destroying Lea's village, and Demitel says he did that on purpose. He laughs at the party, then Lea leaves. Cress gets real mad at Demitel, and you'll fight him. -Fight with 2 Golems, 2 Lilitis, and Demitel. This is a very tough fight. Run to Demitel and take him out, preventing him from doing the lethal Summon Demon attack. Don't worry about the Golems or Lilitis, just let Mint and Klarse destroy them. Using Mint's Direi spell on Demitel helps. Once you've beaten Demitel, the remainder of the battle is a cinch, but the Lilitis teleport all over the place, and cast some nasty spells. -Lea returns after your victory. She thanks you with all her heart, then she falls to the floor. -An angel appears, taking her soul away. The party is shocked. -Then, Lea wakes up... -The party's like... "Lea?"... -Then, she says "I'm not Lea. I'm Arche!". -You return to Bart's House, and he's shocked to see Arche. -She apologizes for leaving Bart, and sheds a tear while hugging her uncle. -The party mistakes Arche for Lea again. Then, she asks you what you think of her new ponytail. -She says she has magic power, and tricked you guys into thinking she was Lea. -She then rides on a broom, and gives you an Aquamarine Ruby. -Cress then urges the party to go to Alvanista Castle. [022 Arche's Spells] Items - N/A Shops - N/A Enemies - N/A Bosses - N/A -Now, you can run some small quests to get new spells for Arche. -In Venetwia, go to the small house left of the fountain, and talk to the lady inside. She'll sell you the Lightning spell for 200 Gald, and the Storm spell for 1000 Gald. -In Euclid, return to Klarse's house. Search the bookshelf next to his bed for the Grave spell, and the bookshelf all the way in the lower right of his house for the Ice Tornado spell. -Return to Beladam, and talk to Lenios, the elder. He'll give you the Eruption spell. -When this is all taken care of, return to Venetwia. Time to go to Alvanista! [023 Boat Ride] Items - N/A Shops - N/A Enemies - N/A Bosses - Meyer -In Venetwia, talk to the captain of the right boat. Arche'll convince him to take you to Alvanista. -It costs 200 Gald per person to board the boat, so it'll cost 800 Gald for all of you. Pay up. -On the boat, they'll lose themselves looking at the endless ocean. -Then, a man, Meyer, comes over and discusses Alvanista's Morla Gallery, where a Dwarf lurks. -Enter the boat now. Meyer feels like buyin' a round for everyone. Klarse likes that! -After an hour of drinking... Klarse and Meyer are having a toast. -After two hours of drinking... Arche starts drinking. Klarse and Meyer are discussing Dhaos. -After three hors of drinking... Arche is asleep. Meyer and Klarse are joking around. Meyer tells Klarse that the kingdom of Alvanista has connections with Dhaos. -Then, Arche is real drunk. Klarse drags Arche out of her chair, into the bed. She doesn't want to go, but ends up going. -They fall asleep, all 4 of them. -In the morning, Meyer knocks on the door. Klarse gets pissed at Meyer for waking him up. He smacks Meyer, then falls to the floor, obviously having a bad hangover. -Now, Cress wakes up, and senses something's wrong. He tries to get Mint up, but she's too tired, and Arche and Klarse are too drunk to travel with him. -Go to the deck of the ship, and you'll see Meyer. Cress suspects that he got the party drunk on purpose. Then, he laughs and turns into a demon. -You have to fight him. He's fast, but weak. Use your best hissatsuwaza, and healing items when you're low on health. It shouldn't be too hard.' -After beating him, the party asks Cres what happened. Cress tells everybody. Klarse says he had a feeling that Meyer was working for Dhaos. -The ship finally gets to Alvanista. Mint and Arche thank the captain, and you're off to explore this new continent! --------------104135F9471D--